![ck2 de jure kingdoms map ck2 de jure kingdoms map](https://media.moddb.com/images/mods/1/30/29941/ck2_20.png)
Heightmaps are represented as greyscale images, where black is the lowest possible elevation, and white is the highest possible elevation. CK3… This will tell the engine where to place each sea tile's raised army (ship placement), as well as the holding building, raised army, army combat and siege weapon objects for each barony on the map. Use marriage, diplomacy and war to increase your power and prestige in a meticulously detailed map that stretches from Spain to India, Scandinavia to Central Africa. The process includes the following steps: To turn the colors of the province map into usable baronies, you must define them in the "definition.csv" file. The repacked map files should be in the vanilla map_data directory, Copy the new indirection_heightmap.png and packed_heightmap.png from the vanilla directory to the mod's map_data directory, For Steam users, verify the integrity of the game cache to redownload the vanilla indirection_heightmap.png and packed_heightmap.png files. Terms of use for Paradox Account Note that wastelands have to be colored manually on some map-modes to differentiate with ocean/rivers. It is focused on stability for longer-term multiplayer games, and has fewer mechanics and events compared to A Game of Thrones mod. _mask.png # Size should be: (width x height), /gfx/map/water/flowmap.dds # Size should be: (width x height) * 1/4, /gfx/map/water/foam_map.dds # Size should be: (width x height) * 1/8, /gfx/map/water/watercolor_rgb_waterspec_a.dds # Size should be: (width x height) * 1/2, /map_data/heightmap.png # Size should be: (width x height) Ensure that this is in RGB format and not RGBA. tga (2 as of 1.3) in the name need to be resized TO: (width x height), flatmap.dds # Size should be: (width x height), colormap.dds # Size should be: (width x height) * 1/4, detail_intensity.tga # Size should be: (width x height), detail_index.tga # Size should be: (width x height). gfx/map/surround_map/surround_mask.dds # Size should be: (width x height) * 1/2, /gfx/map/surround_map/surround_fade.dds # Size should be: (width x height) * 1/8, /gfx/map/terrain/ # All files in this that have _mask (63 as of 1.3) or. To Define Counties, Duchies, Kingdoms and Empires you need to define them in landed_titles folder.
![ck2 de jure kingdoms map ck2 de jure kingdoms map](http://img1.wikia.nocookie.net/__cb20130802001311/crusaderkings-two/images/9/9c/All_kingdoms.png)
At any time, the position, rotation and scale of these objects can be finessed using the Map Objects Editor in the in-game map editor.