![new vegas 10mm pistol new vegas 10mm pistol](https://cdn.imgbin.com/15/9/21/imgbin-fallout-4-pistol-raygun-firearm-weapon-hand-gun-L9YE0rAN3XEYApspE4fDTWqfJ.jpg)
La Longue Carabine spread has been significantly lowered. Cowboy Repeater Custom Action RoF increase has been reduced.
#New vegas 10mm pistol mod
Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass.
![new vegas 10mm pistol new vegas 10mm pistol](https://i.pinimg.com/736x/8e/2c/26/8e2c26953326fa2bc00274cab89c1999.jpg)
This slightly incentivizes using buckshot over slugs when enemy armor is not an issue.
#New vegas 10mm pistol update
#New vegas 10mm pistol full
The 10mm submachine gun can fire a total of about 2495 standard rounds, the equivalent of 84 reloads, or 63 reloads when modified with extended magazines, from full condition before breaking. However, with full automatic fire and a 30-round magazine, the SMG is a decent side arm for close quarters combat. In addition to losing much of its damage, the high spread of this weapon requires the wielder to be at close ranges for all of the rounds fired to impact on the target.Īnother downfall of the SMG is its ammunition consumption, as this SMG can eat through 10mm rounds at alarming speeds: emptying its magazine in 3 1/3 seconds. Although the in-game description for the 10mm SMG lists a high damage-per-second (DPS), it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas in that much of its theoretical power is negated by the damage threshold system. The 10mm submachine gun is a one-handed automatic weapon.
![new vegas 10mm pistol new vegas 10mm pistol](https://cdn.imgbin.com/1/6/14/imgbin-fallout-4-fallout-new-vegas-fallout-3-firearm-pistol-weapon-JFmP7Jsj2BuRBxbPNiQvt5zpv.jpg)
Characteristics File:10mm SMG blown up.png